Strategy
Sound Mind
A hide-and-seek game for two players sharing one Playdate.
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Description
A hide-and-seek game for two players sharing one Playdate. From the Last Will and Testament of Richman Q DeSeese: "Being of sound mind , I hereby bequeath my entire fortune in unnaturally heavy doubloons to my selfish and conniving children, Kane and Mabel . On one condition: they must spend the night locked in my haunted study, with its cursed grandfather clock that stops time for one person every 30 minutes." Why settle for half of a fortune, if you could have it all? You and a friend (or a bitter enemy) take turns using a variety of hiding places, secret passages, and traps to make sure that you end the night with the entire inheritance, and your sibling ends up with nothing. But be aware: your opponent can hear every single thing you do, and they'll be eager to steal the money back on their next turn!
- Crank: Required
- Tilt: Not used
- Microphone: Not used
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Credits
Design, programming, and art by Chuck Jordan Audio by Julian Kwasneski and Jared Emerson-Johnson of Bay Area Sound
Accessibility
This game is heavily dependent on audio, and it may not be playable for people with hearing loss. It uses the A and B buttons as well as the crank.
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Age note: This is a darkly comic game containing light-hearted references to death, funerals, and oblique mentions of murder.
AI: This game's developer created it without the use of generative AI.




