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Runic Rogues

Battle your way through rooms of enemies and unique bosses, casting spells and dodging attacks.

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Runic Rogues artwork
Battle your way through rooms of enemies and unique bosses, casting spells and dodging attacks.

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    Description

    Battle your way through rooms of enemies and unique bosses, casting spells and dodging attacks. Enjoy full freedom of movement with simultaneous crank and button controls to aim, shoot, and move at the same time - a one-of-a-kind first person shooter game for the Playdate! Challenge the dungeon run after run, pick from 50+ random upgrades (runes), and find different synergies to make every playthrough unique. Defeating the dungeon unlocks up to 4 new difficulty levels to keep you coming back for more. Play as 4 classes, each with their own unique abilities: Mage: Cast fireballs and a powerful chaining lightning spell Knight: Fight in melee range with a sword swing and knock back enemies with a roaring shout Rogue: Throw piercing knives along with a special fan of knives for groups of enemies Ranger: Charge up your bow with devastating arrow attacks and use your trapping net to line up enemies

    • Crank: Required
    • Tilt: Not used
    • Microphone: Not used

    Credits

    Credits Programming, Art, Music, and Localization by SquidGod "m6x11" and "m5x7" fonts by Daniel Linssen "KH Dot Kabutochou" and "KH Dot Kodenmachou" fonts by Keitaro Hiraki 3D character models by Kay Lousberg Some wall/floor textures by piiixl Thanks to こうしろ先生 for checking over my translations Thanks to 3D Sage and Lode Vandevenne for the 3D raycasting tutorials that helped me get started And special thanks to everyone who helped playtest the game!

    Accessibility

    This game uses the A and B buttons, the D-Pad, and the crank. It requires a fair amount of precision with the crank, but there's an option for D-Pad only controls.

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                Age note: We think this game is appropriate for everyone.

                AI: First year of development (Feb 2025 - Mar 2026), no AI was used (3D rendering, most of the core mechanics/content). From March 2026, the developer used generative AI to create game code for additional content (more enemy patterns, more upgrades, etc.)