Action
LOVE and HATE
Each Hallow's Eve, the lost souls that haunt the cemetery surrounding a small-town parish emerge from their slumber to torment the land and each Hallow's Eve, that parish's dedicated priest must roll up his sleeves an…
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Description
Each Hallow's Eve, the lost souls that haunt the cemetery surrounding a small-town parish emerge from their slumber to torment the land and each Hallow's Eve, that parish's dedicated priest must roll up his sleeves and fend them off. LOVE and HATE is a top-down action game that will test your reflexes, spatial awareness, and combat skills in order to vanquish the evil forces that await. Death will come but with perseverance, your skills will improve and your knowledge of the game’s inner-workings as well as the secrets contained within will bring you closer and closer to success! Included: An action-packed adventure to vanquish the evil spirits that torment the land surrounding a small-town church Achievements (or “Feats”) to provide optional challenges and to perhaps clue you in to pathways to success! Clear time tracker. Compete for the low time! Killer soundtrack by the composer of Terratopia: March of the Demon King, Reflections: Nightingale, and ART 7
- Crank: Required
- Tilt: Not used
- Microphone: Not used
Credits
Design, code, art, sound by Austin Serr Music by Eva Belmont Catalog cover art by Robin Serr Special thanks: Ledbetter for spearheading the collaborative project Ware-wolf Campfire Stories which was the impetus for creating this game orkn and intellikat for programming help in key areas of design The Playdate community for playtesting, feedback, and making the creation of this game a wonderful experience
Accessibility
This game uses the directional pad, A and B buttons, and docking/undocking of the crank. Other than docking and undocking, the crank is not used.
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gameplay
Gameplay and impressions / Empty Pixel Gaming
Celeste on the Playdate - Let's Play! I love and Hate this game!
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Age note: This game contains moderate use of mature themes but is otherwise appropriate for most audiences.
AI: This game's developer created it without the use of generative AI.





