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Eye to Eye

Scour the land to help a narrow-sighted cyclops find his way home and reunite with his love in this single-screen platformer developed exclusively for the Playdate!

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Eye to Eye artwork
Scour the land to help a narrow-sighted cyclops find his way home and reunite with his love in this single-screen platformer developed exclusively for the Playdate!

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    Description

    Scour the land to help a narrow-sighted cyclops find his way home and reunite with his love in this single-screen platformer developed exclusively for the Playdate! Play as the eyeball of the bumbling cyclops in 45+ action-packed levels. Each stage starts with the eyeball hopping out of the cyclops's face to accomplish various tasks (clear disintegrating platforms, collect items, defeat enemies, etc.) before hopping back into the cyclops's eye socket to move onto the next stage. Inspired by Greek mythology and several classics from gaming’s past, Eye to Eye pushes to create an unforgettable entry in the action platformer genre with a heartfelt story of redemption and fighting for what's truly important - the relationships we have with the people who inhabit our lives. Featuring several themed worlds, meticulously-crafted pixel art, and a banging chiptune soundtrack by the very talented James Gameboy, composer of such Playdate classics as Initial Daydream and Lolife.

    • Crank: Required
    • Tilt: Not used
    • Microphone: Not used

    Credits

    Design, code, art, sound by Austin Serr Music, sound by James Gameboy QA, feedback by BT, Ledbetter, Ophelia Bee, orkn Font based off of Little Cianán by Reservoir Games

    Accessibility

    This game uses the directional pad, A and B buttons, and docking/undocking of the crank. Other than docking and undocking, the crank is not used.

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                Age note: This game contains depictions of alcohol and its effects as well as moderate use of mature themes but is otherwise appropriate for most audiences.

                AI: This game's developer created it without the use of generative AI.