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Diora

Staff note: A highly anticipated Playdate game with beautifully designed 3D puzzles and great uses of the crank and accelerometer.

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Diora artwork
Staff note: A highly anticipated Playdate game with beautifully designed 3D puzzles and great uses of the crank and accelerometer.

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    Description

    Staff note: A highly anticipated Playdate game with beautifully designed 3D puzzles and great uses of the crank and accelerometer. Addictive and a must play! After a strange accident, you’ll travel across the world to uncover a mysterious force that is manipulating structures and the people around them. As you explore, you’ll find new ways to solve puzzles, and free each island from the signals controlling it. Diora also includes the Construct, a fully fledged level editor.

    • Crank: Required
    • Tilt: Used
    • Microphone: Not used

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    Credits

    Credits Hey, just to prevent any confusion, two people named Zachary Snyder worked on this game. Programming, Art, Design — Zachary W Snyder Music, SFX — Zac Snyder AKA EmberNova Level Design Help — Chandler Brown-Tuffield , Jeremy Hug Never actively tried to sabotage the project — Rae Thanks — Rae, Paul, Guv, Toad, Marquis, 2D, the rest of the Playdate Squad Community, Blender, Panic, CiGDA Playtesters — Daniel Draper, Donald Fraser (Guv_Bubbs), Eli Piilonen (2DArray), Marquis Kurt, nexusnecromance

    Accessibility

    This game uses the d-pad, A and B buttons, and the crank. Some levels also use the Accelerometer. Precision and quick reactions may be needed occasionally.

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                Watch before you crank

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                Playthroughs 5 videos

                Gameplay and impressions 2 videos

                Trailers 1 video

                Elsewhere in the community

                Independent write-ups / not member ratings

                Age note: We think this game is appropriate for everyone.

                AI: This game's developer created it without the use of generative AI.